Post by Admin on Aug 5, 2019 15:50:04 GMT
Below is a transparent view of what all Jinchuuriki are capable of in Ninja Chronicles. They consist of five components. Will of Bijuu perks, Bijuu Genjutsu Release Perks, respective Jinchuuriki perks, a Bijuu Bomb Jutsu, and a Partial Transformation Jutsu. Anything labeled (Starter Perk) are what a Jinchuuriki starts with upon creation. Everything else should be self explanatory. Jinchuuriki requires special admin permission and can be awarded as a DR;
Will of the Bijuu - Stage 1
(Starter Perk; All Jinchuuriki have this)
*When this character is GREATLY angered OR falls below 50 health, they instantly gain an aura the color of their Bijuu in addition to 10 health, 300 chakra, 10 stamina. (Can go over cap. Usable only once an OOC day)
Will of the Bijuu - Stage 2
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*When this character is GREATLY angered OR falls below 50 health, they instantly gain an aura the color of their Bijuu in addition to 15 health, 500 chakra, 20 stamina. (Can go over cap. Usable only once an OOC day)
**When this character is placed in a genjutsu of C-rank or below, they can pay 200 chakra to instantly break free.
Will of the Bijuu - Stage 3
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*When this character is GREATLY angered OR falls below 50 health, they instantly gain an aura the color of their Bijuu in addition to 20 health, 700 chakra, 30 stamina. (Can go over cap. Usable only once an OOC day)
**When this character is placed in a genjutsu of B-rank or below, they can pay 300 chakra to instantly break free.
***If this characters chakra system has been shut down, they can pay 400 chakra to forcefully reactivate their chakra pool, using their Bijuu chakra to overwhelm the system. This can only be done once per combat.
Jinchuriki Stage 1 [Shukaku - One Tail]
(Starter Perk)
*Sand Manipulation - This character can create and use C-Rank and below Sand Manipulation techniques.
**Gord Master - This character receives no drawbacks at all while wearing a Gourd.
***This character has a flat 400 chakra added to their reserves.
Jinchuriki Stage 2 [Shukaku - One Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Sand Manipulation - This character can create and use B-Rank and below Sand Manipulation techniques.
**Gord Master - This character receives no drawbacks at all while wearing a Gourd.
***This character has a flat 500 chakra added to their reserves.
Jinchuriki Stage 3 [Shukaku - One Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Sand Manipulation - This character can create and use S-Rank and below Sand Manipulation techniques.
**Gord Master - This character receives no drawbacks at all while wearing a Gourd.
***This character has a flat 600 chakra added to their reserves.
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Jinchuriki Stage 1 [Nibi - Two Tail]
(Starter Perk)
*Blue Flames (Katon) - This character can create and use C-Rank and below blue flame (katon) techniques. All blue flame techniques inflict a burn of 3 damage for two turns. Blue flame burns do not stack but the effect also does not have a cooldown.
**This character has a flat 450 chakra added to their reserves.
Jinchuriki Stage 2 [Nibi - Two Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Blue Flames (Katon) - This character can create and use B-Rank and below blue flame (katon) techniques. All blue flame techniques inflict a burn of 4 damage for two turns. Blue flame burns do not stack but the effect also does not have a cooldown.
**This character has a flat 550 chakra added to their reserves.
Jinchuriki Stage 3 [Nibi - Two Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Blue Flames (Katon) - This character can create and use S-Rank and below blue flame (katon) techniques. All blue flame techniques inflict a burn of 5 damage for two turns. Blue flame burns do not stack but the effect also does not have a cooldown.
**This character has a flat 650 chakra added to their reserves.
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Jinchuriki Stage 1 [Sanbi - Three Tail]
(Starter Perk)
*Coral Touch - Grants Suiton Specialization. This character can now create C-rank coral jutsu. Once per turn, Suiton technique or physical technique hits someone from this character, the target gains a single stack of 'coral growth.' After three stacks of coral growth the target is rendered immovable for the following turn due to the overwhelming growth of the coral. Coral breaks off after the third turn and then the coral stacks on the effected target reset to 0.
**This character has a flat 500 chakra added to their reserves.
Jinchuriki Stage 2 [Sanbi - Three Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Coral Touch - This character can now create B-rank coral jutsu. Once per turn, Suiton technique or physical technique hits someone from this character, the target gains a single stack of 'coral growth.' After three stacks of coral growth the target is rendered immovable for the following turn due to the overwhelming growth of the coral. Coral breaks off after the third turn and then the coral stacks on the effected target reset to 0.
**This character has a flat 600 chakra added to their reserves.
Jinchuriki Stage 3 [Sanbi - Three Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Coral Touch - This character can now create S-rank coral jutsu. Once per turn, Suiton technique or physical technique hits someone from this character, the target gains a single stack of 'coral growth.' After two stacks of coral growth the target is rendered immovable for the following turn due to the overwhelming growth of the coral. Coral breaks off after the second turn and then the coral stacks on the effected target reset to 0.
**This character has a flat 700 chakra added to their reserves.
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Jinchuriki Stage 1 [Yonbi - Four Tail]
(Starter Perk)
*Lava Release - Grants Katon and Doton Specialist. This character can create and use C-Rank and below Lava Release techniques.
**Volcanic - Lava/Doton Techniques used by this character from the ground causes a tremble. -2 agility/speed to everyone, but the caster, on their next turn in a 2 tile radius (5x5) from where the ability originated.
***This character has a flat 550 chakra added to their reserves.
Jinchuriki Stage 2 [Yonbi - Four Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Lava Release - This character can create and use B-Rank and below Lava Release techniques.
**Volcanic - Lava/Doton Techniques used by this character from the ground causes a tremble. -4 agility/speed to everyone, but the caster, on their next turn in a 3 tile radius (7x7) from where the ability originated.
***This character has a flat 650 chakra added to their reserves.
Jinchuriki Stage 3 [Yonbi - Four Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Lava Release - This character can create and use S-Rank and below Lava Release techniques.
**Volcanic - Lava/Doton Techniques used by this character from the ground causes a tremble. -6 agility/speed to everyone, but the caster, on their next turn in a 4 tile radius (9x9) from where the ability originated.
***This character has a flat 750 chakra added to their reserves.
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Jinchuriki Stage 1 [Gobi - Five Tail]
(Starter Perk)
*Boil Release - Grants Katon and Suiton Specialist. This character can create and use C-Rank and below Boil Release techniques. All offensive Boil/Steam based techniques ignore endurance completely.
**This character has a flat 600 chakra added to their reserves.
Jinchuriki Stage 2 [Gobi - Five Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Boil Release - This character can create and use B-Rank and below Boil Release techniques. All offensive Boil/Steam based techniques ignore endurance completely.
**This character has a flat 700 chakra added to their reserves.
Jinchuriki Stage 3 [Gobi - Five Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Boil Release - This character can create and use S-Rank and below Boil Release techniques. All offensive Boil/Steam based techniques ignore endurance completely.
**This character has a flat 800 chakra added to their reserves.
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Jinchuriki Stage 1 [Rokubi - Six Tail]
(Starter Perk)
*Corrosive Alkaline Vapour - Grants Suiton Specialist. This character can create and use C-Rank and below gas/vapour based techniques. All offensive Gas/vapour based techniques ignore endurance completely.
**This character has a flat 650 chakra added to their reserves.
Jinchuriki Stage 2 [Rokubi - Six Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Corrosive Alkaline Vapour - This character can create and use B-Rank and below gas/vapour based techniques. All offensive Gas/vapour based techniques ignore endurance completely.
**This character has a flat 750 chakra added to their reserves.
Jinchuriki Stage 3 [Rokubi - Six Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Corrosive Alkaline Vapour - This character can create and use S-Rank and below gas/vapour based techniques. All offensive Gas/vapour based techniques ignore endurance completely.
**This character has a flat 850 chakra added to their reserves.
------------------
Jinchuriki Stage 1 [Shichibi - Seven Tail]
(Starter Perk)
*Way of the Insect - This character can create and use C-Rank and below silk/web techniques. This character is immune to the effects of chakra absorption. Additionally, this character can grow a pair of wings for 300 chakra allowing them the ability to fly for the duration of combat. While flying they can move a max of 4 tiles and travel at 30 speed.
**This character has a flat 700 chakra added to their reserves.
Jinchuriki Stage 2 [Shichibi - Seven Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Way of the Insect - This character can create and use B-Rank and below silk/web techniques. This character is immune to the effects of chakra absorption. Additionally, this character can grow a pair of wings for 400 chakra allowing them the ability to fly for the duration of combat. While flying they can move a max of 6 tiles and travel at 50 speed.
**This character has a flat 800 chakra added to their reserves.
Jinchuriki Stage 3 [Shichibi - Seven Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Way of the Insect - This character can create and use S-Rank and below silk/web techniques. This character is immune to the effects of chakra absorption. Additionally, this character can grow a pair of wings for 500 chakra allowing them the ability to fly for the duration of combat. While flying they can move a max of 8 tiles and travel at 80 speed.
**This character has a flat 900 chakra added to their reserves.
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Jinchuriki Stage 1 [Hachibi - Eight Tail]
(Starter Perk)
*True Octopus - Grants Suiton Specialist. This character can create and use C-Rank and below ink based techniques.
**This character has a flat 750 chakra added to their reserves.
Jinchuriki Stage 2 [Hachibi - Eight Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*True Octopus - This character can create and use B-Rank and below ink based techniques. This character can utilize the 'supercharged' version of Bijuu Dama.
**This character has a flat 850 chakra added to their reserves.
Jinchuriki Stage 3 [Hachibi - Eight Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*True Octopus - This character can create and use S-Rank and below ink based techniques. This character can utilize the 'supercharged' version of Bijuu Dama.
**This character has a flat 950 chakra added to their reserves.
------------------
Jinchuriki Stage 1 [Kyubi - Nine Tail]
(Starter Perk)
*Raw Power - This character can create and use C-Rank and below 'pure chakra' based techniques. All projectile based jutsu used by this character naturally receives +1 radius.
**This character has a flat 800 chakra added to their reserves.
Jinchuriki Stage 2 [Kyubi - Nine Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Raw Power - This character can create and use B-Rank and below 'pure chakra' based techniques. This character can utilize the 'rapid fire' and 'supercharged' version of Bijuu Dama. All projectile based jutsu used by this character naturally receives +1 radius.
**This character has a flat 900 chakra added to their reserves.
Jinchuriki Stage 3 [Kyubi - Nine Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Raw Power - This character can create and use S-Rank and below 'pure chakra' based techniques. This character can utilize the 'rapid fire' and 'supercharged' version of Bijuu Dama. All projectile based jutsu used by this character naturally receives +1 radius.
**This character has a flat 1,000 chakra added to their reserves.
---------Will of Bijuu Perks (Applies to All Jinchuuriki)---------
Will of the Bijuu - Stage 1
(Starter Perk; All Jinchuuriki have this)
*When this character is GREATLY angered OR falls below 50 health, they instantly gain an aura the color of their Bijuu in addition to 10 health, 300 chakra, 10 stamina. (Can go over cap. Usable only once an OOC day)
Will of the Bijuu - Stage 2
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*When this character is GREATLY angered OR falls below 50 health, they instantly gain an aura the color of their Bijuu in addition to 15 health, 500 chakra, 20 stamina. (Can go over cap. Usable only once an OOC day)
**When this character is placed in a genjutsu of C-rank or below, they can pay 200 chakra to instantly break free.
Will of the Bijuu - Stage 3
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*When this character is GREATLY angered OR falls below 50 health, they instantly gain an aura the color of their Bijuu in addition to 20 health, 700 chakra, 30 stamina. (Can go over cap. Usable only once an OOC day)
**When this character is placed in a genjutsu of B-rank or below, they can pay 300 chakra to instantly break free.
***If this characters chakra system has been shut down, they can pay 400 chakra to forcefully reactivate their chakra pool, using their Bijuu chakra to overwhelm the system. This can only be done once per combat.
---------Jinchuuriki Specific Perks---------
Jinchuriki Stage 1 [Shukaku - One Tail]
(Starter Perk)
*Sand Manipulation - This character can create and use C-Rank and below Sand Manipulation techniques.
**Gord Master - This character receives no drawbacks at all while wearing a Gourd.
***This character has a flat 400 chakra added to their reserves.
Jinchuriki Stage 2 [Shukaku - One Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Sand Manipulation - This character can create and use B-Rank and below Sand Manipulation techniques.
**Gord Master - This character receives no drawbacks at all while wearing a Gourd.
***This character has a flat 500 chakra added to their reserves.
Jinchuriki Stage 3 [Shukaku - One Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Sand Manipulation - This character can create and use S-Rank and below Sand Manipulation techniques.
**Gord Master - This character receives no drawbacks at all while wearing a Gourd.
***This character has a flat 600 chakra added to their reserves.
------------------
Jinchuriki Stage 1 [Nibi - Two Tail]
(Starter Perk)
*Blue Flames (Katon) - This character can create and use C-Rank and below blue flame (katon) techniques. All blue flame techniques inflict a burn of 3 damage for two turns. Blue flame burns do not stack but the effect also does not have a cooldown.
**This character has a flat 450 chakra added to their reserves.
Jinchuriki Stage 2 [Nibi - Two Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Blue Flames (Katon) - This character can create and use B-Rank and below blue flame (katon) techniques. All blue flame techniques inflict a burn of 4 damage for two turns. Blue flame burns do not stack but the effect also does not have a cooldown.
**This character has a flat 550 chakra added to their reserves.
Jinchuriki Stage 3 [Nibi - Two Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Blue Flames (Katon) - This character can create and use S-Rank and below blue flame (katon) techniques. All blue flame techniques inflict a burn of 5 damage for two turns. Blue flame burns do not stack but the effect also does not have a cooldown.
**This character has a flat 650 chakra added to their reserves.
------------------
Jinchuriki Stage 1 [Sanbi - Three Tail]
(Starter Perk)
*Coral Touch - Grants Suiton Specialization. This character can now create C-rank coral jutsu. Once per turn, Suiton technique or physical technique hits someone from this character, the target gains a single stack of 'coral growth.' After three stacks of coral growth the target is rendered immovable for the following turn due to the overwhelming growth of the coral. Coral breaks off after the third turn and then the coral stacks on the effected target reset to 0.
**This character has a flat 500 chakra added to their reserves.
Jinchuriki Stage 2 [Sanbi - Three Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Coral Touch - This character can now create B-rank coral jutsu. Once per turn, Suiton technique or physical technique hits someone from this character, the target gains a single stack of 'coral growth.' After three stacks of coral growth the target is rendered immovable for the following turn due to the overwhelming growth of the coral. Coral breaks off after the third turn and then the coral stacks on the effected target reset to 0.
**This character has a flat 600 chakra added to their reserves.
Jinchuriki Stage 3 [Sanbi - Three Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Coral Touch - This character can now create S-rank coral jutsu. Once per turn, Suiton technique or physical technique hits someone from this character, the target gains a single stack of 'coral growth.' After two stacks of coral growth the target is rendered immovable for the following turn due to the overwhelming growth of the coral. Coral breaks off after the second turn and then the coral stacks on the effected target reset to 0.
**This character has a flat 700 chakra added to their reserves.
------------------
Jinchuriki Stage 1 [Yonbi - Four Tail]
(Starter Perk)
*Lava Release - Grants Katon and Doton Specialist. This character can create and use C-Rank and below Lava Release techniques.
**Volcanic - Lava/Doton Techniques used by this character from the ground causes a tremble. -2 agility/speed to everyone, but the caster, on their next turn in a 2 tile radius (5x5) from where the ability originated.
***This character has a flat 550 chakra added to their reserves.
Jinchuriki Stage 2 [Yonbi - Four Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Lava Release - This character can create and use B-Rank and below Lava Release techniques.
**Volcanic - Lava/Doton Techniques used by this character from the ground causes a tremble. -4 agility/speed to everyone, but the caster, on their next turn in a 3 tile radius (7x7) from where the ability originated.
***This character has a flat 650 chakra added to their reserves.
Jinchuriki Stage 3 [Yonbi - Four Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Lava Release - This character can create and use S-Rank and below Lava Release techniques.
**Volcanic - Lava/Doton Techniques used by this character from the ground causes a tremble. -6 agility/speed to everyone, but the caster, on their next turn in a 4 tile radius (9x9) from where the ability originated.
***This character has a flat 750 chakra added to their reserves.
------------------
Jinchuriki Stage 1 [Gobi - Five Tail]
(Starter Perk)
*Boil Release - Grants Katon and Suiton Specialist. This character can create and use C-Rank and below Boil Release techniques. All offensive Boil/Steam based techniques ignore endurance completely.
**This character has a flat 600 chakra added to their reserves.
Jinchuriki Stage 2 [Gobi - Five Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Boil Release - This character can create and use B-Rank and below Boil Release techniques. All offensive Boil/Steam based techniques ignore endurance completely.
**This character has a flat 700 chakra added to their reserves.
Jinchuriki Stage 3 [Gobi - Five Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Boil Release - This character can create and use S-Rank and below Boil Release techniques. All offensive Boil/Steam based techniques ignore endurance completely.
**This character has a flat 800 chakra added to their reserves.
------------------
Jinchuriki Stage 1 [Rokubi - Six Tail]
(Starter Perk)
*Corrosive Alkaline Vapour - Grants Suiton Specialist. This character can create and use C-Rank and below gas/vapour based techniques. All offensive Gas/vapour based techniques ignore endurance completely.
**This character has a flat 650 chakra added to their reserves.
Jinchuriki Stage 2 [Rokubi - Six Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Corrosive Alkaline Vapour - This character can create and use B-Rank and below gas/vapour based techniques. All offensive Gas/vapour based techniques ignore endurance completely.
**This character has a flat 750 chakra added to their reserves.
Jinchuriki Stage 3 [Rokubi - Six Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Corrosive Alkaline Vapour - This character can create and use S-Rank and below gas/vapour based techniques. All offensive Gas/vapour based techniques ignore endurance completely.
**This character has a flat 850 chakra added to their reserves.
------------------
Jinchuriki Stage 1 [Shichibi - Seven Tail]
(Starter Perk)
*Way of the Insect - This character can create and use C-Rank and below silk/web techniques. This character is immune to the effects of chakra absorption. Additionally, this character can grow a pair of wings for 300 chakra allowing them the ability to fly for the duration of combat. While flying they can move a max of 4 tiles and travel at 30 speed.
**This character has a flat 700 chakra added to their reserves.
Jinchuriki Stage 2 [Shichibi - Seven Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Way of the Insect - This character can create and use B-Rank and below silk/web techniques. This character is immune to the effects of chakra absorption. Additionally, this character can grow a pair of wings for 400 chakra allowing them the ability to fly for the duration of combat. While flying they can move a max of 6 tiles and travel at 50 speed.
**This character has a flat 800 chakra added to their reserves.
Jinchuriki Stage 3 [Shichibi - Seven Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Way of the Insect - This character can create and use S-Rank and below silk/web techniques. This character is immune to the effects of chakra absorption. Additionally, this character can grow a pair of wings for 500 chakra allowing them the ability to fly for the duration of combat. While flying they can move a max of 8 tiles and travel at 80 speed.
**This character has a flat 900 chakra added to their reserves.
------------------
Jinchuriki Stage 1 [Hachibi - Eight Tail]
(Starter Perk)
*True Octopus - Grants Suiton Specialist. This character can create and use C-Rank and below ink based techniques.
**This character has a flat 750 chakra added to their reserves.
Jinchuriki Stage 2 [Hachibi - Eight Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*True Octopus - This character can create and use B-Rank and below ink based techniques. This character can utilize the 'supercharged' version of Bijuu Dama.
**This character has a flat 850 chakra added to their reserves.
Jinchuriki Stage 3 [Hachibi - Eight Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*True Octopus - This character can create and use S-Rank and below ink based techniques. This character can utilize the 'supercharged' version of Bijuu Dama.
**This character has a flat 950 chakra added to their reserves.
------------------
Jinchuriki Stage 1 [Kyubi - Nine Tail]
(Starter Perk)
*Raw Power - This character can create and use C-Rank and below 'pure chakra' based techniques. All projectile based jutsu used by this character naturally receives +1 radius.
**This character has a flat 800 chakra added to their reserves.
Jinchuriki Stage 2 [Kyubi - Nine Tail]
(LOCKED PERK; RP/PP Cost to unlock; Mid-Game)
*Raw Power - This character can create and use B-Rank and below 'pure chakra' based techniques. This character can utilize the 'rapid fire' and 'supercharged' version of Bijuu Dama. All projectile based jutsu used by this character naturally receives +1 radius.
**This character has a flat 900 chakra added to their reserves.
Jinchuriki Stage 3 [Kyubi - Nine Tail]
(LOCKED PERK; RP/PP Cost to unlock; Late-Game)
*Raw Power - This character can create and use S-Rank and below 'pure chakra' based techniques. This character can utilize the 'rapid fire' and 'supercharged' version of Bijuu Dama. All projectile based jutsu used by this character naturally receives +1 radius.
**This character has a flat 1,000 chakra added to their reserves.