Post by Admin on Aug 9, 2019 21:38:59 GMT
Global limit of only 1 pill per turn. Using pills in combat does not count as an action and their effects start instantly on the turn they are consumed.
Soldier Pill - Special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, known to allow the user to keep fighting.
Effect: Grants user +500 Chakra and +10 Stamina (Can not overcap). Usable only once per combat.
Blood Increasing Pill - A pill used by shinobi to speed up the formation and increase of blood in the body.
Effect: Any bleed effects this character is suffering from ends the moment they take this pill. This character is immune to bleeding for the next 3 turns. Usable only once per combat.
Multi Colored Pills - By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost.
Yellow Pill - +5 Str, +5 Spd, +5 agility for 2 turns then -30 health (Enhancements do not stack with other pills)
Green Pill - +10 Str, +10 Spd, +7 agility for 2 turns then -30 health (Requires Yellow Pill to have been used already. User takes damage from the Yellow pill instantly and then effects of the Green replace it. Enhancements do not stack with other pills)
Red Pill - +15 Str, +15 Spd, +10 agility for 2 turns then -30 health (Requires Green Pill to have been used already. User takes damage from the Green pill instantly and then effects of the Red replace it. Enhancements do not stack with other pills)
Soldier Pill - Special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, known to allow the user to keep fighting.
Effect: Grants user +500 Chakra and +10 Stamina (Can not overcap). Usable only once per combat.
Blood Increasing Pill - A pill used by shinobi to speed up the formation and increase of blood in the body.
Effect: Any bleed effects this character is suffering from ends the moment they take this pill. This character is immune to bleeding for the next 3 turns. Usable only once per combat.
Multi Colored Pills - By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost.
Yellow Pill - +5 Str, +5 Spd, +5 agility for 2 turns then -30 health (Enhancements do not stack with other pills)
Green Pill - +10 Str, +10 Spd, +7 agility for 2 turns then -30 health (Requires Yellow Pill to have been used already. User takes damage from the Yellow pill instantly and then effects of the Green replace it. Enhancements do not stack with other pills)
Red Pill - +15 Str, +15 Spd, +10 agility for 2 turns then -30 health (Requires Green Pill to have been used already. User takes damage from the Green pill instantly and then effects of the Red replace it. Enhancements do not stack with other pills)