Post by Admin on Nov 27, 2021 0:15:47 GMT
Aburame Basic Insects
---(Insect Type) Kikaichuu---
These insects are capable of restricting movement and also draining chakra from their targets. These insects are also unaffected by genjutsu because of their simple nervous systems. An Aburame can control their insects through mental guidance unless when using them as jutsu, in which hand seals are required.
Statistics
Cost: 1 Insect Swarm (Can release a max of 2 Swarms per turn)
Swarm Drain: 30 Chakra
Swarm Endurance: 20
Swarm Speed: User's Control - 10 (Down to 10)
Range: Insects can move in a 8 tile radius around the Aburame.
Effect: One swarm can encase one enemy limb. When a limb is encased it is unable to be used and the victim suffers -30 chakra drain per turn. The insect hold can be broken if the user has more strength than the swarm's endurance, or if more damage than the swarm endurance was done to destroy the swarm completely.
---(Insect Type) Kyuketsu---
These are a species of small, mosquito-like insects that are bred and utilized exclusively by the Aburame clan. Kyuketsu are capable of sucking large amounts of blood from their victims if left unattended to.
Statistics
Cost: 2 Insect Swarm for 1 Kyuketsu Swarm (Can release a max of 2 Swarms per turn)
Swarm Drain: 5 Health (Ignoring endurance)
Swarm Endurance: 20
Swarm Speed: User's Control - 10 (Down to 10)
Range: Insects can move in a 8 tile radius around the Aburame.
Effect: One swarm can latch onto an enemy limb (does NOT paralyze it) and begin to drain blood from it. The victim suffers -5 health drain per turn from a single swarm. The insects can only be destroyed if more damage than the swarm endurance was done to destroy them.
Aburame Advanced Insects
---(Advanced Insect Type) Kidaichu---
Parasitic Giant Insects are initially small in size and, if provided with the incorrect amount of chakra, these insects immediately begin to devour the flesh of their host, causing them to undergo rapid growth to ultimately giant proportions.
Statistics
Cost: 8 Insect Swarms for 1 Kidaichu (Max of 1 per turn)
Swarm Endurance: 30
Swarm Speed: User's Agility (Physical Contact Required)
Effect: One Kidaichu is placed on a struck limb and immediately it burrows into the skin. The victim takes -200 chakra on the second turn. On the third turn the user takes another -200 chakra drain and the limb is paralyzed. On the fourth turn the limb is eaten from the inside out and a fully grown Kidaichu summon appears, capable of being used by the Aburame as a Summon. This can be stopped if the limb is torched or purged in some manner with damage equal to the insect's endurance.
*(Fully Grown) Kidaichu Statistics - Health: 50 | Power: 40 | Speed: 50 | Agility: 60 | Insect can perform a monstrous bite on an enemy dealing 40 damage.
---Advanced Insect Type) Kochu---
A flying worm-type insect can produce a poison that will paralyze their victims and kill them a short while later; the poison disappears upon death, preventing it from being found during autopsies.
Statistics
Cost: 8 Insect Swarms for 1 Kochu Swarm (Max 1 per turn)
Swarm Endurance: 50
Swarm Speed: User's Control
Range: Insects can move in a 6 tile radius (13x13) around the Aburame.
Effect: If this swarm makes physical contact with an individual they are infected with the Kochu poison.
Kochu Poison - The infected character is paralyzed for one turn. They then suffer a passive -5 health (ignoring endurance) for every turn throughout combat. The poison only stops if the Aburame who used it is knocked out, or if an antidote specifically made for it is used.
---(Advanced Insect Type) Rinkaichu---
Phosphorus Destruction Insect are akin to viruses, spreading rapidly and multiplying as they thrive on living cells. They require living flesh to survive on, and will die shortly if their hosts do, or if they leave a body for a period of time.
Statistics
Effect: This character can pay 300 chakra per turn, per limb, in order to force the Nano-Bugs to surface on their skin. No other insects can summoned while this is active (insects summoned beforehand still can be used). Once activated (does not take up the users action to activate), physical attacks from the Rinkaichi covered limbs inflict +1 stack of Nano Virus upon contact.
Nano Virus - This character takes -15 damage ignoring endurance. The limb that was inflicted with nano virus can't be used on the next turn due to excruciating pain. After the same limb is struck two times, it is devoured from the inside out, causing a permanent injury.
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Kamizuru Basic Insects
---(Insect Type) Hachi---
Hachi are a species of small, bee-like insects that are bred and utilized exclusively by the Kamizuru clan. Hachi at their base are capable of launching chakra infused needles being shot from mid-range.
Statistics
Cost: 2 Insect Swarm for 1 Hachi Swarm (Can release a max of 2 swarms per turn)
Power: 5 Piercing Damage (Ignoring Endurance)
Swarm Health: 20
Swarm Speed: User's Control -10 (Down to 10)
Range: Insects can move in a 8 tile radius around the Kamizuru.
Effect: Each single swarm can fire a 1 tile wide, 4 tile long barrage of chakra infused needles doing 5 damage ignoring endurance.
---(Insect Type) Wasps---
Wasps are a species of small, ant/bee looking insects insects that are bred and utilized exclusively by the Kamizuru clan. Wasps at their base are equipped with a stinger for self-defense that inject a Venom.
Statistics
Cost: 2 Insect Swarm for 1 Wasp Swarm (Can release a max of 2 swarms per turn)
Power: 3 Piercing Damage (Ignoring Endurance)
Swarm Health: 20
Swarm Speed: User's Control -5 (Down to 10)
Range: Insects can move in a 8 tile radius around the Kamizuru.
Effect: Once Wasp swarms make contact with their target, they sting them dealing 3 damage and poisons them with Wasp Venom for the next two turns. (Wasp Venom: -1 Stamina per turn. Max of 2 Stacks on one character)
---(Insect Type) Hornets---
Hornets are typically black and white or black and yellow. They are bred and utilized exclusively by the Kamizuru clan. Hornets at their base are equipped with a stinger for self-defense that inject a Venom.
Statistics
Cost: 2 Insect Swarm for 1 Hornet Swarm (Can release a max of 2 swarms per turn)
Power: 3 Piercing Damage (Ignoring Endurance)
Swarm Health: 20
Swarm Speed: User's Control -5 (Down to 10)
Range: Insects can move in a 8 tile radius around the Kamizuru.
Effect: Once Hornet swarms make contact with their target, they sting them dealing 3 damage and poisons them with Hornet Venom for the next two turns. (Hornet Venom: -2 Agility/Speed per turn. Max of 2 Stacks on one character)
Kamizuru Advanced Summons
---Queen Bee---
The Queen Bee is a giant bee summon unique to the Kamizuru Clan. This summon demonstrates superiority over the hive and can only be used by some of the strongest of their clan. The Bee can perform physical strikes, create Gale Winds with its wings, or spew honey from its mouth.
500 Chakra Summoning Cost
*Summon Statistics - 100 Health | Strength: 40 | Agility: User's Control -20 | Speed: User's Control -10 | Size: 3x5 | Can carry up to two individuals on its back and one individual from its legs.
**Flight - Travels at the Bee's speed up to 6 tiles per turn.
**Gale Winds - Power: 40 | Speed: User's Control or 80 (Whichever is higher) | 5 tile wide gust of wind that travels up to 8 tiles. 3 turn cooldown.
**Honey Muck - Speed: User's Control -10 | 5x5 AoE in front of the Queen Bee | Does not deal damage but roots anyone caught for two turns. 50 Strength or more is needed to break out. 5 turn cooldown.
---King Hornet---
The King Hornet is a giant summon unique to the Kamizuru Clan. This summon demonstrates superiority over the hive and can only be used by some of the strongest of their clan. The Hornet can perform physical strikes, create Gale Winds with its wings, or shoot individual stingers from its lower body.
500 Chakra Summoning Cost
*Summon Statistics - 100 Health | Strength: 50 | Agility: User's Control -20 | Speed: User's Control -10 | Size: 3x5 | Can only carry up to two individuals on its back.
**Flight - Travels at the Bee's speed up to 6 tiles per turn.
**Gale Winds - Power: 50 | Speed: User's Control or 80 (Whichever is higher) | 5 tile wide gust of wind that travels up to 8 tiles. 3 turn cooldown.
**Stinger Strike - Power: 60 | Speed: User's Control or 80 (Whichever is higher) | Enemies struck by this technique suffer -5 agility/speed on their next turn. 1 tile projectile that travels up to 10 tiles from the summon. 3 turn cooldown.