Post by Admin on Sept 27, 2019 0:55:24 GMT
Here is an idea of what I was considering put into practice. Some of the reasons include a new purpose for ryo, rp (collecting say 10% from missions or taking donations as the leaders, etc.), and making it clear that when you move to attack another village you have to be all in and prepared for getting through the NPC guards. Here it is;
Idea
Each village, as seen multiple times in the anime, has a plethora of shinobi stationed all over the village. Below are the specific areas that can be attacked by outside forces, as well as the number of (NPC) Shinobi stationed at said points. This system is to bring a bit of realism to the game specifically pertaining to attacks on villages.
For every 1 (NPC) shinobi at a section, that is -1 health that an attacker suffers. This means if a group of 5 attack the South Wall of Wind Country, and 8 (NPC) Shinobi are stationed on the South Wall, each of the attackers take -8 damage. This is to simulate them fighting through the NPC's that spotted them. Then said group squares off with the actual players (if any or on/show up). There is a max of 20 Shinobi that can be at any one section in this system. Only Kages, AAF/ANBU Leader, and Commander/General can buy Shinobi for their respective village.
Characters with a means to 'sneak' by (NPC) shinobi will be allowed to move forward without taking (NPC) Shinobi damage. Ways to sneak by will be outlined if system is approved.
Shinobi Cost: 3k each
Villages would start the wipe with;
Wind Country Watch Log
(5 Shinobi) Capital City Gate (To Kage Mansion)
(5 Shinobi) Village Gates (Village Entrance)
(5 Shinobi) South Wall
(5 Shinobi) East Wall
Fire Country Watch Log
(5 Shinobi) North Gate (To Kage Mansion)
(5 Shinobi) South Gate (Village Entrance)
(5 Shinobi) East Wall
(5 Shinobi) West Wall
Idea
Each village, as seen multiple times in the anime, has a plethora of shinobi stationed all over the village. Below are the specific areas that can be attacked by outside forces, as well as the number of (NPC) Shinobi stationed at said points. This system is to bring a bit of realism to the game specifically pertaining to attacks on villages.
For every 1 (NPC) shinobi at a section, that is -1 health that an attacker suffers. This means if a group of 5 attack the South Wall of Wind Country, and 8 (NPC) Shinobi are stationed on the South Wall, each of the attackers take -8 damage. This is to simulate them fighting through the NPC's that spotted them. Then said group squares off with the actual players (if any or on/show up). There is a max of 20 Shinobi that can be at any one section in this system. Only Kages, AAF/ANBU Leader, and Commander/General can buy Shinobi for their respective village.
Characters with a means to 'sneak' by (NPC) shinobi will be allowed to move forward without taking (NPC) Shinobi damage. Ways to sneak by will be outlined if system is approved.
Shinobi Cost: 3k each
Villages would start the wipe with;
Wind Country Watch Log
(5 Shinobi) Capital City Gate (To Kage Mansion)
(5 Shinobi) Village Gates (Village Entrance)
(5 Shinobi) South Wall
(5 Shinobi) East Wall
Fire Country Watch Log
(5 Shinobi) North Gate (To Kage Mansion)
(5 Shinobi) South Gate (Village Entrance)
(5 Shinobi) East Wall
(5 Shinobi) West Wall